Page Index Toggle Pages: 1 [2]  Send TopicPrint
Very Hot Topic (More than 25 Replies) DefaultSkin team AdvancedModelSupport (Read 16237 times)
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1594
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #20 - Oct 3rd, 2011 at 3:51pm
Print Post  
medor wrote on Oct 3rd, 2011 at 6:07am:
Quote:
P.S., you can set bLogInfo=false now that it's working. bLogInfo just tells it to add extra messages to the log, which you don't need.


Down

Hopefully you mean "Done"?  Down is bad lol.
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
medor
Full Member
***
Offline


Hello

Posts: 242
Joined: Oct 5th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #21 - Oct 3rd, 2011 at 4:02pm
Print Post  
Grin yes done


I'm going to upload it on my utfiles if you are in agreement do you whant to do a readme.



Code
Select All
//=============================================================================
// medorTeamModelSwitch | by Helen | 20111001| www.birdieman.com/forum
//=============================================================================
// Created by request. Medor wishes to enforce a model by team onto the players
//=============================================================================


work with normal and custom models
For custom ned BP1 BP4 and AdvancedModelSupport
http://unrealtournament.99.free.fr/utfiles/index.php?dir=ServerSide_Mods/&file=UTBonusPacks_ManualInstall.rar
http://unrealtournament.99.free.fr/utfiles/index.php?dir=Mods/&file=UT-AdvancedModelSupport-110.rar



To find out what values you need to set for a model, do this.

A. Open UT, and go to your player setup
B. Set up your player to match the Class, Skin, Face and Voice you want to use for one of your models.
C. Close UT
D. Open your UnrealTournament/System/User.ini

Right at the top in the [DefaultPlayer] section, you can see what values you need.

There are only two lines in the example, but you can go up to four, like
mModel[0]= ...  (red team values)
mModel[1]= ...  (blue team values)
mModel[2]= ...  (green team values)
mModel[3]= ...  (gold team values)

You do NOT have to add a ServerPackages lin

Exemple:
[medorTeamModelSwitch001.medorTeamModelSwitch]
bLogInfo=false
mModel[0]=(myClass="GraveNevermore.GraveNevermore",skin="GraveNevermoreSkins.Grav",face="GraveNevermore.Nevermore",voice="ZrtSoundz.ZrtSoundz")
mModel[1]=(myClass="Urby.Urby",skin="UrbySkins.Urby",face="UrbySkins.Face",voice="ZrtSoundz.ZrtSoundz") 

  
Back to top
WWW  
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1594
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #22 - Oct 3rd, 2011 at 7:17pm
Print Post  
Sure go ahead. You have to mention these too though:

bNoTeamChanges=True
BalanceTeams=False

Also mention that BalanceTeams false is only telling UT not to do the balancing, the mutator instead will do the balancing.
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
medor
Full Member
***
Offline


Hello

Posts: 242
Joined: Oct 5th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #23 - Oct 3rd, 2011 at 8:45pm
Print Post  
OK
  
Back to top
WWW  
IP Logged
 
Ray
Ultimate Member
*****
Offline


Feed me!

Posts: 557
Location: Palo Alto, CA
Joined: Jul 31st, 2011
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #24 - Oct 4th, 2011 at 12:52am
Print Post  
Shouldn't it be the 'HelenTeamModelSwitch'?
  
Back to top
WWWYIM  
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1594
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #25 - Oct 4th, 2011 at 1:11am
Print Post  
nah it's a throwaway.
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
Hook
privatehook
Offline


Hello, I am Hook

Posts: 526
Location: Minnesota USA
Joined: Jun 7th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #26 - Oct 4th, 2011 at 6:09pm
Print Post  
medor - add all of the instructions into a readme file.
That would be cool. Wink
  

=Hook=
ALL NEW! -> http://hooksutplace.freeforums.net

Server: CROSSBONES Lucifur MISSILE MADNESS {CMM} PRO-REDEEMER
IP: 68.232.181.236:7777
Back to top
WWW  
IP Logged
 
medor
Full Member
***
Offline


Hello

Posts: 242
Joined: Oct 5th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #27 - Oct 5th, 2011 at 3:14am
Print Post  
Hook wrote on Oct 4th, 2011 at 6:09pm:
medor - add all of the instructions into a readme file.
That would be cool. Wink


http://unrealtournament.99.free.fr/utfiles/index.php?dir=Mods/&file=medorTeamMod...
  
Back to top
WWW  
IP Logged
 
medor
Full Member
***
Offline


Hello

Posts: 242
Joined: Oct 5th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #28 - Jun 20th, 2021 at 7:56am
Print Post  
Bump  Grin


what can be wrong here

Code
Select All
Bringing Level DM-Deck16][.MyLevel up for play (100)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.DeathMatchPlus?mutator=MapVoteULv2_3.BDBMapVote
Base Mutator is DM-Deck16][.DMMutator0
Mutators MapVoteULv2_3.BDBMapVote
Add mutator MapVoteULv2_3.BDBMapVote
Execute default Setting: MaxTeams=2. Property: MaxTeams. Value: 2
StartMutator: TeamModelSwitch001.medorTeamModelSwitch
Failed to load "TeamModelSwitch001": Can't find file for package "TeamModelSwitch001"..
Failed to load "Class TeamModelSwitch001.medorTeamModelSwitch": Can't find file for package "TeamModelSwitch001"..
Starting Actor/Mutator FAILED. Could not DynamicLoadObject: TeamModelSwitch001.medorTeamModelSwitch
Execute Setting: Maxplayers=16. Property: Maxplayers. Value: 16 

  
Back to top
WWW  
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1594
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #29 - Jun 20th, 2021 at 3:30pm
Print Post  
If you are trying to rename it, some parts you can rename, others you cannot. I have attached what you need if you want it called TeamModelSwitch001.u
  

TeamModelSwitch.rar ( 4 KB | 38 Downloads )

One of the Scriveners.
Back to top
WWW  
IP Logged
 
medor
Full Member
***
Offline


Hello

Posts: 242
Joined: Oct 5th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #30 - Jun 20th, 2021 at 5:51pm
Print Post  
I'v not try to change something

I going to try this new ;  maybe this is from newnet when i put it in allow list

PlayerPacks[0]=VA
PlayerPacks[1]=AdvancedModelSupport
PlayerPacks[2]=medorTeamModelSwitch001
  
Back to top
WWW  
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1594
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #31 - Jun 20th, 2021 at 6:19pm
Print Post  
ok, somewhere you have the string "TeamModelSwitch001" and it should be "medorTeamModelSwitch001".
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
medor
Full Member
***
Offline


Hello

Posts: 242
Joined: Oct 5th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #32 - Jun 23rd, 2021 at 4:31am
Print Post  
Nothing to do this is a VA newnet side
  
Back to top
WWW  
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1594
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #33 - Jun 23rd, 2021 at 5:22am
Print Post  
Is this your server? How do you include the mutators?

StartMutator: TeamModelSwitch001.medorTeamModelSwitch
Failed to load "TeamModelSwitch001": Can't find file for package "TeamModelSwitch001"

Somewhere is saying the mutator is called "TeamModelSwitch001".
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
medor
Full Member
***
Offline


Hello

Posts: 242
Joined: Oct 5th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #34 - Jun 24th, 2021 at 6:27am
Print Post  
yes it's mine  unreal://77.135.96.69:6777


it work No newnet but i can't make it work with my newnet BP and VA
VA work fine so it's right set


ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
ServerPackages=SkeletalCharsFix313
ServerPackages=nalifix
ServerPackages=cowfix
ServerPackages=SoldierSkins_Asp
ServerPackages=AdvancedModelSupport
ServerPackages=BP1H91
ServerPackages=BP4H91
ServerPackages=VAH91
ServerPackages=VAData
ServerActors=VAH91.VAServer

[fnn91.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=AdvancedModelSupport
PlayerPacks[2]=medorTeamModelSwitch001
PlayerPacks[3]=TeamModelSwitch001

There ask for this "TeamModelSwitch001" because i have try to add in accept lines newnet this name.

ForceModels=1
var localized config byte ForceModels;        // 0 = Disallow, 1 = Client Selectable, 2 = Force

I need to no more test for found what wrong

it's a no custom skin SoldierSkins_Asp

  
Back to top
WWW  
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1594
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #35 - Jun 24th, 2021 at 2:57pm
Print Post  
So you removed this line, right?

PlayerPacks[3]=TeamModelSwitch001

Because there is no such thing as TeamModelSwitch001
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
medor
Full Member
***
Offline


Hello

Posts: 242
Joined: Oct 5th, 2010
Gender: Male
Re: DefaultSkin team AdvancedModelSupport
Reply #36 - Jun 25th, 2021 at 6:31am
Print Post  
yes

maybe there a conflict with VA
not make new test for the moment
  
Back to top
WWW  
IP Logged
 
Page Index Toggle Pages: 1 [2] 
Send TopicPrint