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Very Hot Topic (More than 25 Replies) DefaultSkin team AdvancedModelSupport (Read 12401 times)
Helen
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Re: DefaultSkin team AdvancedModelSupport
Reply #20 - Oct 3rd, 2011 at 9:51am
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medor wrote on Oct 3rd, 2011 at 12:07am:
Quote:
P.S., you can set bLogInfo=false now that it's working. bLogInfo just tells it to add extra messages to the log, which you don't need.


Down

Hopefully you mean "Done"?  Down is bad lol.
  

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medor
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Re: DefaultSkin team AdvancedModelSupport
Reply #21 - Oct 3rd, 2011 at 10:02am
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Grin yes done


I'm going to upload it on my utfiles if you are in agreement do you whant to do a readme.



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//=============================================================================
// medorTeamModelSwitch | by Helen | 20111001| www.birdieman.com/forum
//=============================================================================
// Created by request. Medor wishes to enforce a model by team onto the players
//=============================================================================


work with normal and custom models
For custom ned BP1 BP4 and AdvancedModelSupport
http://unrealtournament.99.free.fr/utfiles/index.php?dir=ServerSide_Mods/&file=UTBonusPacks_ManualInstall.rar
http://unrealtournament.99.free.fr/utfiles/index.php?dir=Mods/&file=UT-AdvancedModelSupport-110.rar



To find out what values you need to set for a model, do this.

A. Open UT, and go to your player setup
B. Set up your player to match the Class, Skin, Face and Voice you want to use for one of your models.
C. Close UT
D. Open your UnrealTournament/System/User.ini

Right at the top in the [DefaultPlayer] section, you can see what values you need.

There are only two lines in the example, but you can go up to four, like
mModel[0]= ... (red team values)
mModel[1]= ... (blue team values)
mModel[2]= ... (green team values)
mModel[3]= ... (gold team values)

You do NOT have to add a ServerPackages lin

Exemple:
[medorTeamModelSwitch001.medorTeamModelSwitch]
bLogInfo=false
mModel[0]=(myClass="GraveNevermore.GraveNevermore",skin="GraveNevermoreSkins.Grav",face="GraveNevermore.Nevermore",voice="ZrtSoundz.ZrtSoundz")
mModel[1]=(myClass="Urby.Urby",skin="UrbySkins.Urby",face="UrbySkins.Face",voice="ZrtSoundz.ZrtSoundz") 

  
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Helen
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Re: DefaultSkin team AdvancedModelSupport
Reply #22 - Oct 3rd, 2011 at 1:17pm
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Sure go ahead. You have to mention these too though:

bNoTeamChanges=True
BalanceTeams=False

Also mention that BalanceTeams false is only telling UT not to do the balancing, the mutator instead will do the balancing.
  

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medor
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Re: DefaultSkin team AdvancedModelSupport
Reply #23 - Oct 3rd, 2011 at 2:45pm
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OK
  
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Ray
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Re: DefaultSkin team AdvancedModelSupport
Reply #24 - Oct 3rd, 2011 at 6:52pm
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Shouldn't it be the 'HelenTeamModelSwitch'?
  
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Helen
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Re: DefaultSkin team AdvancedModelSupport
Reply #25 - Oct 3rd, 2011 at 7:11pm
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nah it's a throwaway.
  

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Hook
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Re: DefaultSkin team AdvancedModelSupport
Reply #26 - Oct 4th, 2011 at 12:09pm
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medor - add all of the instructions into a readme file.
That would be cool. Wink
  

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medor
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Re: DefaultSkin team AdvancedModelSupport
Reply #27 - Oct 4th, 2011 at 9:14pm
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Hook wrote on Oct 4th, 2011 at 12:09pm:
medor - add all of the instructions into a readme file.
That would be cool. Wink


http://unrealtournament.99.free.fr/utfiles/index.php?dir=Mods/&file=medorTeamMod...
  
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medor
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Re: DefaultSkin team AdvancedModelSupport
Reply #28 - Jun 20th, 2021 at 1:56am
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Bump  Grin


what can be wrong here

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Bringing Level DM-Deck16][.MyLevel up for play (100)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.DeathMatchPlus?mutator=MapVoteULv2_3.BDBMapVote
Base Mutator is DM-Deck16][.DMMutator0
Mutators MapVoteULv2_3.BDBMapVote
Add mutator MapVoteULv2_3.BDBMapVote
Execute default Setting: MaxTeams=2. Property: MaxTeams. Value: 2
StartMutator: TeamModelSwitch001.medorTeamModelSwitch
Failed to load "TeamModelSwitch001": Can't find file for package "TeamModelSwitch001"..
Failed to load "Class TeamModelSwitch001.medorTeamModelSwitch": Can't find file for package "TeamModelSwitch001"..
Starting Actor/Mutator FAILED. Could not DynamicLoadObject: TeamModelSwitch001.medorTeamModelSwitch
Execute Setting: Maxplayers=16. Property: Maxplayers. Value: 16 

  
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Re: DefaultSkin team AdvancedModelSupport
Reply #29 - Jun 20th, 2021 at 9:30am
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If you are trying to rename it, some parts you can rename, others you cannot. I have attached what you need if you want it called TeamModelSwitch001.u
  

TeamModelSwitch.rar ( 4 KB | 8 Downloads )

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Re: DefaultSkin team AdvancedModelSupport
Reply #30 - Jun 20th, 2021 at 11:51am
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I'v not try to change something

I going to try this new ;  maybe this is from newnet when i put it in allow list

PlayerPacks[0]=VA
PlayerPacks[1]=AdvancedModelSupport
PlayerPacks[2]=medorTeamModelSwitch001
  
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Helen
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Re: DefaultSkin team AdvancedModelSupport
Reply #31 - Jun 20th, 2021 at 12:19pm
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ok, somewhere you have the string "TeamModelSwitch001" and it should be "medorTeamModelSwitch001".
  

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Re: DefaultSkin team AdvancedModelSupport
Reply #32 - Jun 22nd, 2021 at 10:31pm
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Nothing to do this is a VA newnet side
  
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Helen
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Re: DefaultSkin team AdvancedModelSupport
Reply #33 - Jun 22nd, 2021 at 11:22pm
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Is this your server? How do you include the mutators?

StartMutator: TeamModelSwitch001.medorTeamModelSwitch
Failed to load "TeamModelSwitch001": Can't find file for package "TeamModelSwitch001"

Somewhere is saying the mutator is called "TeamModelSwitch001".
  

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medor
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Re: DefaultSkin team AdvancedModelSupport
Reply #34 - Jun 24th, 2021 at 12:27am
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yes it's mine  unreal://77.135.96.69:6777


it work No newnet but i can't make it work with my newnet BP and VA
VA work fine so it's right set


ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
ServerPackages=SkeletalCharsFix313
ServerPackages=nalifix
ServerPackages=cowfix
ServerPackages=SoldierSkins_Asp
ServerPackages=AdvancedModelSupport
ServerPackages=BP1H91
ServerPackages=BP4H91
ServerPackages=VAH91
ServerPackages=VAData
ServerActors=VAH91.VAServer

[fnn91.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=AdvancedModelSupport
PlayerPacks[2]=medorTeamModelSwitch001
PlayerPacks[3]=TeamModelSwitch001

There ask for this "TeamModelSwitch001" because i have try to add in accept lines newnet this name.

ForceModels=1
var localized config byte ForceModels;        // 0 = Disallow, 1 = Client Selectable, 2 = Force

I need to no more test for found what wrong

it's a no custom skin SoldierSkins_Asp

  
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Re: DefaultSkin team AdvancedModelSupport
Reply #35 - Jun 24th, 2021 at 8:57am
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So you removed this line, right?

PlayerPacks[3]=TeamModelSwitch001

Because there is no such thing as TeamModelSwitch001
  

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Re: DefaultSkin team AdvancedModelSupport
Reply #36 - Jun 25th, 2021 at 12:31am
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yes

maybe there a conflict with VA
not make new test for the moment
  
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