Helen wrote on Jun 14
th, 2021 at 5:29am:
Ok, do that. Try to start it, do the ctrl + alt + delete to get task manager, then kill the process. At that point, get the contents of the unrealtournament.log and post it here.
After fresh install to 436 patch, I erased log from were I installed game. Restarted windows, then started the game. of coarse it didn't start. then I ctrl + alt + del shut down ut. Says it was running, went to log file, nothing, empty. Started it again. It came up. I shut it down normally. Went to file. logged all OK. large text file. probable to big for here. here is part of it. This all started when I went to Win 7 pro 64bit. I'm pretty sure it's in windows?

Log: Log file open, 06/14/21 21:29:20
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: 3.3GHZ
Init: User: DGood
Init: Memory total: Phys=1048575K Pagef=2097151K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3292.621219 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: Entry.unr?Name=}-{ostile?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Fa
ce=SoldierSkins.Malcom?Voice=BotPack.VoiceMaleOne
Log: LoadMap: Entry.unr?Name=}-{ostile?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Fa
ce=SoldierSkins.Malcom?Voice=BotPack.VoiceMaleOne
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: }-{ostile
Log: Possessed PlayerPawn: TMale2 Entry.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
..................
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.037M / 0.746M
Uninitialized: Peak Memory 546.701M / 548.516M
Uninitialized: Allocs 45 Current / 875291 Total
Uninitialized: Log file closed, 06/14/21 21:29:30