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TheMartMan
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Version mismatch on render.dll
Mar 8th, 2021 at 7:16pm
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Using the same UT as always tonight on Dark Mind II got a version mismatch = render.
  
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Helen
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Re: Version mismatch on render.dll
Reply #1 - Mar 9th, 2021 at 5:04pm
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A very strange file to get a mismatch on. I would think if your render.dll is different, you would not be able to even connect. Aren't you using that 469 version? I have no idea about this one.
  

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Re: Version mismatch on render.dll
Reply #2 - Mar 9th, 2021 at 6:00pm
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Helen wrote on Mar 9th, 2021 at 5:04pm:
A very strange file to get a mismatch on. I would think if your render.dll is different, you would not be able to even connect. Aren't you using that 469 version? I have no idea about this one.


Ok, as someone who has the 469a version, and also hi res textures, I have no problems with DarkMind, or any of the maps currently on rotation (I think I have all of them on cache), unless you added new ones in the last two or three days. Except, as you already know Helen, Coke][, but I already saw you went back to the smaller version, and I played it online last night, and no crash. So with me, personally, everything is fine.
  
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Re: Version mismatch on render.dll
Reply #3 - Mar 16th, 2021 at 9:54pm
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Quote:
Using the same UT as always tonight on Dark Mind II got a version mismatch = render.

I dont remember the map now, but I had the same render version mismatch. I have 469a
  

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Helen
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Re: Version mismatch on render.dll
Reply #4 - Mar 17th, 2021 at 5:18pm
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I guess 469b is out, try that?
  

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Re: Version mismatch on render.dll
Reply #5 - Apr 1st, 2021 at 10:26am
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Helen, check this out, opened just hours ago on the 469 github https://github.com/OldUnreal/UnrealTournamentPatches/issues/293
  
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Helen
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Re: Version mismatch on render.dll
Reply #6 - Apr 1st, 2021 at 10:17pm
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Aaaah. That might be it. Above I said render.dll because when I look in my system folder, that is the only "Render" file I have. So I guess there is a Render.u as well. I wonder what package that is from, and if it is absolutely necessary to have? I can see that leading to some sort of conflict between render.u and render.utx
  

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TankBeef
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Re: Version mismatch on render.dll
Reply #7 - Apr 2nd, 2021 at 7:19am
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Helen wrote on Apr 1st, 2021 at 10:17pm:
Aaaah. That might be it. Above I said render.dll because when I look in my system folder, that is the only "Render" file I have. So I guess there is a Render.u as well. I wonder what package that is from, and if it is absolutely necessary to have? I can see that leading to some sort of conflict between render.u and render.utx


Ok, the solution according to them: delete the render.u, both client and server side. Now just to be safe, please backup that file, put it in another folder, in case you have to put it back in. After the 469b deleted my inis with no recycle bin to recover  Sad, now I have many copies of them with different dates on a separate folder.  Grin

Ohhhh, they also mentioned the conflict with the engine.u and engine.uax. I did get that one a few times ( though not on your server, I think, I really don't remember now)
  
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Helen
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Re: Version mismatch on render.dll
Reply #8 - Apr 4th, 2021 at 9:05pm
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Delete render.u from the server??? I'm scared to, and it sounds iffy. Will stick with doing nothing for now.
  

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Re: Version mismatch on render.dll
Reply #9 - Apr 16th, 2021 at 4:38pm
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TheMartMan wrote on Mar 8th, 2021 at 7:16pm:
Using the same UT as always tonight on Dark Mind II got a version mismatch = render.


Just got this same error on Dark Mind II.  Never had an issue before with this map.

**Update**
And 15 minutes later it lallowed me to connect to the map.
« Last Edit: Apr 16th, 2021 at 6:03pm by Dr Boo »  
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