Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic TestCanSeeMe crash in MH? (Read 3948 times)
Hermskii
Senior Member
privatehook
****
Offline



Posts: 473
Location: Houston
Joined: Feb 1st, 2011
Gender: Male
TestCanSeeMe crash in MH?
Feb 2nd, 2012 at 2:24pm
Print Post  
Are you familiar with the TestCanSeeME Error? It crashes the server for some reason when pieces of wood or rock either stay too long or don't stay long enough. I have a staement about them from gopo saying they can't be fixed. the rror crashes my server often. I'm wondering and have wondered if that setting could be forced for those pieces to stay for only a certain amount of time...
« Last Edit: Feb 4th, 2012 at 9:21am by Helen »  

~Peace~

Hermskii
Back to top
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1513
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: medToggle Version 3
Reply #1 - Feb 2nd, 2012 at 5:54pm
Print Post  
I'm not familiar with that error. Is it specific to a game type? I would want to see the literal line from the log too.
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
Hermskii
Senior Member
privatehook
****
Offline



Posts: 473
Location: Houston
Joined: Feb 1st, 2011
Gender: Male
Re: medToggle Version 3
Reply #2 - Feb 2nd, 2012 at 7:15pm
Print Post  
Here is one:

ScriptLog: [ChatLog][2011-04-21 02:44][Say] ({MHM}_Peenyuh): you a jumper?
ScriptLog: [ChatLog][2011-04-21 02:44][Say] (<U01>_5_Reggor): nope
ScriptLog: [ChatLog][2011-04-21 02:44][Say] ({MHM}_Peenyuh): LOL me neither
NetComeGo: Close TcpipConnection262 04/21/11 02:44:32
NetComeGo: Close TcpipConnection261 04/21/11 02:44:32
Critical: AActor::TestCanSeeMe
Critical: AActor:TonguelayerCanSeeMe
Critical: UObject:TonguerocessEvent
Critical: (CreatureChunks MH-Andromeda-Part1-BETA14.CreatureChunks9826, Function Engine.Carcass.Dead.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/21/11 02:44:42

Here is another one:

ScriptLog: Team 0
ScriptLog: Login: Hermskii_Jr_(age=6)
ScriptLog:  Options: Class: BotPack.TBoss Skin: BossSkins.Boss Face: BossSkins.Xan Voice: BotPack.VoiceMaleTwo
Log: Possessed PlayerPawn: ALplayer MH-Annihilation-V240.ALplayer1
NetComeGo: Open MyLevel 01/14/12 22:36:55 192.168.1.89:64376
ScriptLog: Team 0
ScriptLog: Login: Hermskii
ScriptLog:  Options: Class: MultiMesh.TSkaarj Skin: tskmskins.PitF Face: tskmskins.Skrilax Voice: MultiMesh.SkaarjVoice
Log: Possessed PlayerPawn: ALplayer MH-Annihilation-V240.ALplayer2
ScriptLog: >>SayLog>> 2012/1/14 22:36 (NewPlayer): Creating new Infraction Record 2 for Hermskii 192.168.1.89 2
ScriptLog: >>SayLog>> 2012/1/14 22:36 (NewPlayer): Creating new Infraction Record 3 for Hermskii_Jr_(age=6) 192.168.1.70 1
Critical: AActor::TestCanSeeMe
Critical: AActor:TonguelayerCanSeeMe
Critical: UObject:TonguerocessEvent
Critical: (GlassFragments MH-Annihilation-V240.GlassFragments98, Function Engine.Fragment.Dying.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/14/12 22:37:15

See how it is always pieces of stuff laying around that causes the problem? I can send you what gopo said about it once but I'd hate to get you going in any certain direction especially if that direction is wrong. I will send you what gopo said if you want though. This is for my Monster Hunt server by the way.
  

~Peace~

Hermskii
Back to top
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1513
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: medToggle Version 3
Reply #3 - Feb 2nd, 2012 at 11:00pm
Print Post  
I'll move this stuff to a new thread on the weekend, then I can take a look at it when I'm done with the stats mutator i'm working on.
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
Hermskii
Senior Member
privatehook
****
Offline



Posts: 473
Location: Houston
Joined: Feb 1st, 2011
Gender: Male
Re: medToggle Version 3
Reply #4 - Feb 2nd, 2012 at 11:29pm
Print Post  
Take your sweet time bud. I'm in no hurry. While  iwas looking for the logs you wanted I noticed my server crashes far less often then it used to. I mean faaaar less. I was impressed. Makes me wonder what I did.
  

~Peace~

Hermskii
Back to top
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1513
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: TestCanSeeMe crash in MH?
Reply #5 - Feb 4th, 2012 at 9:24am
Print Post  
Can you give me these files:
- the version of MH being used above
- one (or both) of the maps mentioned above.

Then tell me what I would do while playing the game that would cause the error so I can make it happen.

Yes I would like any references to posts with coding information about this error, if you could.
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
Hermskii
Senior Member
privatehook
****
Offline



Posts: 473
Location: Houston
Joined: Feb 1st, 2011
Gender: Male
Re: TestCanSeeMe crash in MH?
Reply #6 - Feb 4th, 2012 at 11:47am
Print Post  
I'll gather everything you have requested and send it. Give me some time. Let me say now that all you have to do is be playing MonsterHunt ver 5 with the .03 patch, Some call it MH 5.03 and then shoot a box or frag a monster or blow up some rocks. The pieces that lay on the ground are timed to disappear but there is a check that runs to see if you can see the chips or wood or rock or glass or flesh that it is about to make disappear. The error happens during that check as near as I can tell. I think you are not allowed to be looking at the guts when they go away or the crash happens. I'll get the info together.
  

~Peace~

Hermskii
Back to top
IP Logged
 
Hermskii
Senior Member
privatehook
****
Offline



Posts: 473
Location: Houston
Joined: Feb 1st, 2011
Gender: Male
Re: TestCanSeeMe crash in MH?
Reply #7 - Apr 4th, 2012 at 7:07am
Print Post  
This is better addressed elsewhere Robin Hudda. I think under the gopo's toys section of the House of Fool's forum. I'll try to recall to post a link to it here. Much progress ahs been made on this recently but no sure fire fix and likely there won't be due to code needing to be redone entirely.
  

~Peace~

Hermskii
Back to top
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint