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Normal Topic TestCanSeeMe crash in MH? (Read 4741 times)
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TestCanSeeMe crash in MH?
Feb 2nd, 2012 at 9:24pm
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Are you familiar with the TestCanSeeME Error? It crashes the server for some reason when pieces of wood or rock either stay too long or don't stay long enough. I have a staement about them from gopo saying they can't be fixed. the rror crashes my server often. I'm wondering and have wondered if that setting could be forced for those pieces to stay for only a certain amount of time...
« Last Edit: Feb 4th, 2012 at 4:21pm by Helen »  

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Re: medToggle Version 3
Reply #1 - Feb 3rd, 2012 at 12:54am
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I'm not familiar with that error. Is it specific to a game type? I would want to see the literal line from the log too.
  

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Re: medToggle Version 3
Reply #2 - Feb 3rd, 2012 at 2:15am
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Here is one:

ScriptLog: [ChatLog][2011-04-21 02:44][Say] ({MHM}_Peenyuh): you a jumper?
ScriptLog: [ChatLog][2011-04-21 02:44][Say] (<U01>_5_Reggor): nope
ScriptLog: [ChatLog][2011-04-21 02:44][Say] ({MHM}_Peenyuh): LOL me neither
NetComeGo: Close TcpipConnection262 04/21/11 02:44:32
NetComeGo: Close TcpipConnection261 04/21/11 02:44:32
Critical: AActor::TestCanSeeMe
Critical: AActor:TonguelayerCanSeeMe
Critical: UObject:TonguerocessEvent
Critical: (CreatureChunks MH-Andromeda-Part1-BETA14.CreatureChunks9826, Function Engine.Carcass.Dead.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/21/11 02:44:42

Here is another one:

ScriptLog: Team 0
ScriptLog: Login: Hermskii_Jr_(age=6)
ScriptLog:  Options: Class: BotPack.TBoss Skin: BossSkins.Boss Face: BossSkins.Xan Voice: BotPack.VoiceMaleTwo
Log: Possessed PlayerPawn: ALplayer MH-Annihilation-V240.ALplayer1
NetComeGo: Open MyLevel 01/14/12 22:36:55 192.168.1.89:64376
ScriptLog: Team 0
ScriptLog: Login: Hermskii
ScriptLog:  Options: Class: MultiMesh.TSkaarj Skin: tskmskins.PitF Face: tskmskins.Skrilax Voice: MultiMesh.SkaarjVoice
Log: Possessed PlayerPawn: ALplayer MH-Annihilation-V240.ALplayer2
ScriptLog: >>SayLog>> 2012/1/14 22:36 (NewPlayer): Creating new Infraction Record 2 for Hermskii 192.168.1.89 2
ScriptLog: >>SayLog>> 2012/1/14 22:36 (NewPlayer): Creating new Infraction Record 3 for Hermskii_Jr_(age=6) 192.168.1.70 1
Critical: AActor::TestCanSeeMe
Critical: AActor:TonguelayerCanSeeMe
Critical: UObject:TonguerocessEvent
Critical: (GlassFragments MH-Annihilation-V240.GlassFragments98, Function Engine.Fragment.Dying.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/14/12 22:37:15

See how it is always pieces of stuff laying around that causes the problem? I can send you what gopo said about it once but I'd hate to get you going in any certain direction especially if that direction is wrong. I will send you what gopo said if you want though. This is for my Monster Hunt server by the way.
  

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Re: medToggle Version 3
Reply #3 - Feb 3rd, 2012 at 6:00am
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I'll move this stuff to a new thread on the weekend, then I can take a look at it when I'm done with the stats mutator i'm working on.
  

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Re: medToggle Version 3
Reply #4 - Feb 3rd, 2012 at 6:29am
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Take your sweet time bud. I'm in no hurry. While  iwas looking for the logs you wanted I noticed my server crashes far less often then it used to. I mean faaaar less. I was impressed. Makes me wonder what I did.
  

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Re: TestCanSeeMe crash in MH?
Reply #5 - Feb 4th, 2012 at 4:24pm
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Can you give me these files:
- the version of MH being used above
- one (or both) of the maps mentioned above.

Then tell me what I would do while playing the game that would cause the error so I can make it happen.

Yes I would like any references to posts with coding information about this error, if you could.
  

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Re: TestCanSeeMe crash in MH?
Reply #6 - Feb 4th, 2012 at 6:47pm
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I'll gather everything you have requested and send it. Give me some time. Let me say now that all you have to do is be playing MonsterHunt ver 5 with the .03 patch, Some call it MH 5.03 and then shoot a box or frag a monster or blow up some rocks. The pieces that lay on the ground are timed to disappear but there is a check that runs to see if you can see the chips or wood or rock or glass or flesh that it is about to make disappear. The error happens during that check as near as I can tell. I think you are not allowed to be looking at the guts when they go away or the crash happens. I'll get the info together.
  

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Re: TestCanSeeMe crash in MH?
Reply #7 - Apr 4th, 2012 at 1:07pm
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This is better addressed elsewhere Robin Hudda. I think under the gopo's toys section of the House of Fool's forum. I'll try to recall to post a link to it here. Much progress ahs been made on this recently but no sure fire fix and likely there won't be due to code needing to be redone entirely.
  

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