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Very Hot Topic (More than 25 Replies) medToggle Version 2 (Read 45097 times)
MEAT
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Re: medToggle301
Reply #40 - Feb 1st, 2011 at 3:30am
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I'm dying to try this new mod because I"m having conflict with medToggle210 and mapvote working together.
But from what I read there shouldn't be an issue?
Plus I segregate or use different letters for different mods with the only game type being used is DM.
For example to denote one mod I use nDM and for others I use oDM, xDM and wDM.
Is this the line where I can interchange these mods  prefixAlias[0]=(prefix="DM",alias="TDM,EDM,ETDM")?
Or is this strickly game type info?
  

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Helen
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Re: medToggle301
Reply #41 - Feb 1st, 2011 at 3:54am
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MEAT wrote on Feb 1st, 2011 at 3:30am:
I'm dying to try this new mod because I"m having conflict with medToggle210 and mapvote working together.
But from what I read there shouldn't be an issue?

What is the issue? I would need to see your medToggle210.ini and your mapvote.ini to help. You can PM me if you want those private.

MEAT wrote on Feb 1st, 2011 at 3:30am:
Is this the line where I can interchange these modsprefixAlias[0]=(prefix="DM",alias="TDM,EDM,ETDM")?
Or is this strickly game type info?

Even though I don't know what you need, pretty sure this is not what you should be setting. Give me a couple of (current) examples of CustomConfig lines in your mapvote.ini
  

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MEAT
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Re: medToggle301
Reply #42 - Feb 2nd, 2011 at 3:35am
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My current mapvote is set up similar to this:

CustomGameConfig[1]=(.....NewPreFix="DM",Mutators=
CustomGameConfig[2]=(.....NewPreFix="nDM",Mutators=
CustomGameConfig[3]=(.....NewPreFix="xDM",Mutators=

List2Filter[7]=nDM-[*
List2Filter[8]=nDM-]*
List2Filter[9]=nDM-(*     {.....I do this so I won't have to add each map individually.
List3Filter[7]=xDM-[*
List3Filter[8]=xDM-]*
List3Filter[9]=xDM-(*

DM being regular redeemer.
nDM being "Seeker" deemer...set at 5 bots.
xDM being Sniper deemer....set at 5 bots.
And when I use medToggle, for example, I'll add a map like so:
xDM-[WOLF]Map...set with 10 bots.
nDM-[WOLF]Map...set with 10 bots.
I think the problem or conflict is mapvote sees xDM-[* set at 5 bots.
While medToggle sees xDM-[* set at 10 bots.
So what happens is medToggle falls back to default setting...which is 5 bots.
And I run a number of different sized DM-[* maps so I need different bot counts.
Plus I don't think I can add each DM-[* map to mapvote because I'll run out of room.

Not sure if all these makes sense or not...but
Is there a limit to how many maps I can config with medToggle?
Similar question for mapvote...is there a limit to how many maps I can add per column?
With mapvote it looks like it limits out around 50 per column when you put them in individually.
  

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Re: medToggle301
Reply #43 - Feb 2nd, 2011 at 4:43am
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When you say...

MEAT wrote on Feb 2nd, 2011 at 3:35am:
xDM-[WOLF]Map...set with 10 bots.
nDM-[WOLF]Map...set with 10 bots.

... I am not sure exactly what you have added to the medToggle.ini, but I think I can plod on. I'll say what can and cannot be done with medToggle210.

medToggle works against the real name of the map, not the pseudonyms that appear in mapvote. This means you can only have one MinPlayers default, you cannot have a different MinPlayers default for each of the pseudonyms DM, xDM, and nDM (if that is what you were hoping to achieve).

You should be able to set the MinPlayers per map though. However, the MinPlayers is tied to the real map name, not the pseudonyms. Let's say in your maps folder, for example, is a map literally called DM-[WOLF]wolfie.unr. So I am pretty sure you do NOT have a xDM-[WOLF]wolfie.unr in there, and you do NOT have a nDM-[WOLF]wolfie.unr in there.

So when the players vote to play any of DM-[WOLF]wolfie, xDM-[WOLF]wolfie, or nDM-[WOLF]wolfie, really all they boot up is DM-[WOLF]wolfie.unr. It is against this one map that you can specify the custom MinPlayers.

To do this, in your medToggle.ini, you need at least this line for the min players default:

Code
Select All
cMinPlayers=5 



Then your map specific line would look like this at least (this is showing where the MinPlayers of 10 would go):

Code
Select All
cMap[0]=DM-[WOLF]wolfie,,,,,10,,,,,,,, 



If I didn't answer your question, give me more info  Smiley

Edited:
Oops, forgot these...


MEAT wrote on Feb 2nd, 2011 at 3:35am:
Is there a limit to how many maps I can config with medToggle?

The limit is 256.

MEAT wrote on Feb 2nd, 2011 at 3:35am:
Similar question for mapvote...is there a limit to how many maps I can add per column?

Umm, I don't know this answer, I thought I read somewhere it was 256 per column (maybe). But with dynamic loading of maps each time, that would lag da server if you had that many anyways.
  

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Re: medToggle301
Reply #44 - Feb 2nd, 2011 at 3:41pm
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Helen wrote on Feb 2nd, 2011 at 4:43am:
medToggle works against the real name of the map, not the pseudonyms that appear in mapvote. This means you can only have one MinPlayers default, you cannot have a different MinPlayers default for each of the pseudonyms DM, xDM, and nDM (if that is what you were hoping to achieve).

Kind of what I was going for.

But maybe my real issue is with mapvote only.
Again in mapvote I have:

CustomGameConfig[3]=(.....NewPreFix="xDM",Mutators=
List3Filter[7]=xDM-[*

xDM denotes a Sniper redeemer and default bots set at 5.
But I don't want all my DM-[* set with 5 bots so in mapvote I added:

CustomGameConfig[4]=(.....NewPreFix="wDM",Mutators=

wDM denotes a Sniper redeemer and default bots set at 10.

Again I have this:

List3Filter[7]=xDM-[*

But to add a DM-[* with 10 bots I write:

List3Filter[48]=wDM-[WOLF]Map

And it doesn't work.
So I think the problem is everything is defaulting back to xDM-[*...so I can't get 10 bots.

  

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Re: medToggle301
Reply #45 - Feb 2nd, 2011 at 4:52pm
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@MEAT

A couple of questions.

Are you using medToggle to set anything other than min players?

How do you start medToggle? Is it in the commandline, or are you adding it as a mutator in the CustomGameConfig lines?

Edited:
BTW, once I see you reply so I know you've read this, then I'm going to try to move your posts into the medToggle210 thread, so look there if you don't see your posts in here anymore.
  

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Re: medToggle301
Reply #46 - Feb 2nd, 2011 at 6:15pm
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I have medToggle as a mutator in the CustomGameConfig lines.
The main reason why added medToggle was so I could add less gravity to some maps.
And that works without a problem.
  

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Re: medToggle
Reply #47 - Feb 2nd, 2011 at 7:04pm
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Just see Reply #22 in this very same topic for what you can do. In your case you would have different values for the cMinPlayers setting between 209 and 210.
  

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Re: medToggle
Reply #48 - Feb 3rd, 2011 at 3:00am
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Helen wrote on Feb 2nd, 2011 at 7:04pm:
Just see Reply #22 in this very same topic for what you can do. In your case you would have different values for the cMinPlayers setting between 209 and 210.

And I wouldn't need to set bots in mapvote?
Sounds like that would work perfectly.
  

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Re: medToggle
Reply #49 - Feb 3rd, 2011 at 7:01am
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MEAT wrote on Feb 3rd, 2011 at 3:00am:
And I wouldn't need to set bots in mapvote?

Correct-a-mun-do.
  

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Re: medToggle
Reply #50 - Feb 5th, 2011 at 1:58pm
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All good in the hood.
Thank you much...
Now back to building server #2.
  

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