Hi all
After getting back into UT recently, I was looking to optimize my game as I had inconsistent frames. Friend of mine hooked me up with patch 469b and some settings that helped a tonne, which I'd like to share with you.
About the 469 patch:
Basically Epic gave the approval for the OldUnreal community to take over the Unreal Tournament base code, and they released UTpatch v469. It comes with some nice features and options that v436 didn't offer, and it's optimized for more recent hardware. Check out
https://www.oldunreal.com/phpBB3/viewtopic.php?f=47&t=4969 if you want to read more about it.
So first thing's first, download and install the 469 patch found here:
https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469bThen download OpenGL renderer 3.7 here:
https://www.cwdohnal.com/utglr/utglr37.zipOnce downloaded, extract OpenGLDrv.dll into your UT/System folder while overwritting the old one.
Next, open your UnrealTournament.ini (located in UT/System) and CTRL+F search for [OpenGLDrv.OpenGLRenderDevice]
Replace whatever is under [OpenGLDrv.OpenGLRenderDevice] with the following settings:
Quote:[OpenGLDrv.OpenGLRenderDevice]
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
ZRangeHack=False
AAFilterHint=0
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=False
SmoothMaskedTextures=False
FrameRateLimit=240
SwapInterval=0
UseVertexProgram=False
UseMultiDrawArrays=False
DynamicTexIdRecycleLevel=100
UseSSE2=True
UseSSE=True
BufferTileQuads=False
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=240
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=0
Use16BitTextures=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=False
AlwaysMipmap=False
ShareLists=False
UsePalette=False
UseMultiTexture=True
UseZTrick=False
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.500000
LODBias=0.000000
DescFlags=1
Description=
NoAATiles=True
SceneNodeHack=True
Don't miss this important step; there are two values that you need to change to whatever
your monitor's refresh rate is. Those values are:
Quote:FrameRateLimit=
RefreshRate=
They are set at 240 in the original copy/paste because that's what my monitor's refresh rate is.
To find your refresh rate, right-click on your desktop, go to "Display properties" and scroll down and click on "advanced display settings". At the bottom of that menu you'll see your refresh rate. Use that number for the FrameRateLimit and RefreshRate values in your .ini under the [OpenGLDrv.OpenGLRenderDevice] section.
After setting your values, save and close the .ini
Next, open Unreal Tournament and select "Options, Preferences, Video" and make sure your renderer is set to OpenGL. If not, click on the "Change" button. Doing this will re-load UT and prompt you with a menu allowing you to change your renderer.
Hope this helps someone

See you guys on the frag-side