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Ray
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DO NOT LET THE MONSTERS GET THE FLAG!
Oct 20th, 2011 at 10:41pm
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This has kinda bugged me for a few years; it's not a big thing but it just kinda won't leave my head. I've looked around and haven't found anyone else posting about it anywhere.

I should also mention when I say 'monsters' I mean the actual thing, not models based on them.

In CTF games I have, on occasion, used a mutator to introduce monsters in. Though I don't do this anymore. Back when I either used MonsterSpawn or BadNews or some other random mutator or other. I stopped doing it pretty quick after I noticed a rather bizarre issue that I've never managed to find a way around. Even though they're not motivated to do so, periodically a monster would get the flag...

...and then the flag would go bye bye!

Once a monster gets the flag, it's gone. If you kill them there's no flag. Waiting for the flag to magically reappear doesn't work either, longest I've waited was 20 minutes before I gave up.

It just goes away.

Why it does this I have no idea.

Any ideas? Theories? Paranoid delusions?
  
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Helen
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Re: DO NOT LET THE MONSTERS GET THE FLAG!
Reply #1 - Oct 20th, 2011 at 10:57pm
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It's a bug Smiley

I have no MH code on my PC so couldn't tell you.
  

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Re: DO NOT LET THE MONSTERS GET THE FLAG!
Reply #2 - Oct 21st, 2011 at 3:53am
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This issue is posted with an answer at Beyond Unreal right now.
  

~Peace~

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Ray
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Re: DO NOT LET THE MONSTERS GET THE FLAG!
Reply #3 - Oct 21st, 2011 at 5:34am
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1) Something buggy is going on with the quote button.

2) I discovered this problem from before MonsterHunt came out. It's a monster issue, not a MonsterHunt one. MH games typically do not have flags in them.

3) Guy that provided the answer at BU was referring to a detail in the more military form of the Skaarj monsters, which as it happens doesn't fully answer the question.

Somebody over at ut99.org had an answer as well but it only covered usage of the BadNews mutator.
  
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Re: DO NOT LET THE MONSTERS GET THE FLAG!
Reply #4 - Oct 22nd, 2011 at 1:02am
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if you post the MyMonster.u file I could make an educated guess.
  

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Ray
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Re: DO NOT LET THE MONSTERS GET THE FLAG!
Reply #5 - Oct 22nd, 2011 at 2:15am
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Helen wrote on Oct 22nd, 2011 at 1:02am:
if you post the MyMonster.u file I could make an educated guess.

I have no file like that.

Never noticed before so I just looked to be sure. It doesn't exist. Besides, I'm talking monsters outta Unreali.u
  
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Re: DO NOT LET THE MONSTERS GET THE FLAG!
Reply #6 - Oct 22nd, 2011 at 3:08am
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Ray wrote on Oct 22nd, 2011 at 2:15am:
Helen wrote on Oct 22nd, 2011 at 1:02am:
if you post the MyMonster.u file I could make an educated guess.

I have no file like that.

Never noticed before so I just looked to be sure. It doesn't exist. Besides, I'm talking monsters outta Unreali.u

Ah. Do you know an exact class name then?
  

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Ray
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Re: DO NOT LET THE MONSTERS GET THE FLAG!
Reply #7 - Oct 22nd, 2011 at 4:49pm
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Helen wrote on Oct 22nd, 2011 at 3:08am:
Ray wrote on Oct 22nd, 2011 at 2:15am:
Helen wrote on Oct 22nd, 2011 at 1:02am:
if you post the MyMonster.u file I could make an educated guess.

I have no file like that.

Never noticed before so I just looked to be sure. It doesn't exist. Besides, I'm talking monsters outta Unreali.u

Ah. Do you know an exact class name then?

I've seen it happen with SkaarjBerserkers, Gasbags, and Krall.
  
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Re: DO NOT LET THE MONSTERS GET THE FLAG!
Reply #8 - Oct 22nd, 2011 at 5:38pm
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I can find the code where CTF game tells the pawn killed to drop the flag, but it only calls it if the the pawn is a player. I can't find where decides who gets to pick up the flag. So my guess is that a monster is able to pick up the flag, but when it is killed, the code to drop the flag is never called.
  

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