Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic now using medWeaponAmplifier mutator (Read 3174 times)
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1595
Location: earth
Joined: Nov 8th, 2005
Gender: Male
now using medWeaponAmplifier mutator
Aug 2nd, 2010 at 3:09am
Print Post  
This mutator allows me to tweak the damage for each weapon/ammunition individually. I haven't gone crazy, mostly just little tweaks.

- the Pulse Gun damage will be increased by 15% for each map.
- the Bio Gun damage will be increased by 20% for each map.
- and now and then, an individual map will have additional tweaks.

When a map starts, you will be shown what the tweaks are for the map before the game starts, see picture. Any feedback, just let me know. Are the tweaks ok? Do you want more?

Have fun.

  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
Hermskii
Senior Member
privatehook
****
Offline



Posts: 478
Location: Houston
Joined: Feb 1st, 2011
Gender: Male
Re: now using medWeaponAmplifier mutator
Reply #1 - Feb 4th, 2011 at 5:36am
Print Post  
Really! Can this mod work with Chaos weapons and or UT 4 Ever weapons? Don't leave me hanging! Please don't!
  

~Peace~

Hermskii
Back to top
IP Logged
 
Helen
YaBB Administrator
*****
Offline


hello

Posts: 1595
Location: earth
Joined: Nov 8th, 2005
Gender: Male
Re: now using medWeaponAmplifier mutator
Reply #2 - Feb 4th, 2011 at 6:14am
Print Post  
I haven't played those game types. If they are new weapons, then probably not. Maybe. I give a 10% chance of working  Undecided
  

One of the Scriveners.
Back to top
WWW  
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint