
lets see if I can request a few simple additions to this excellent mod.
Firstly although I have not yet used it I understand what it does and how it does it to some extent.
I think that all the bases have been covered in terms of GameSpeed/AirControl/Gravity and even BotDifficulty

which is what has drawn myself personally to this board

Welldone.
I do however have one small request which Iam sure that others in time will also inquire about , that is the case of mutators... more specifically Servers setup with several Mutators/Gametypes and actors/packages to suit.
Originally CR@TOS from
http://www.utassault.net/ conjured up a leading edge MapVote system named
MapVoteLA13 many moons ago for multiple GameTypes which is what 80% of online servers are using today , he of course built this system upon an existing mapvote BDB by another chap whom's name I am not familiar with although Iam sure that we are all Greatful for his/her's efforts to provide at least a voting system for the UT engine.
Now Mr CR@TOS also got 1/2 way through building another interesting mod by the name of
DynamicPackageLoader or DPL as I often refer to it.
Unfortunately he soon after retired from UT and took up knitting & to date no-one knows which bar he now frequents - even Moe has no clues as to his where-abouts *Burp.This was unfortunate because the DPL ^ is lacking in a few features which has become the stumbling block for many a admin ever to even attempt to use this almost awesome mod. :\
ok. BackOnTrack . Basically the above 2 Mod's can do the following things which are advantageous to server Admins/Players.
MapVoteLA13 allows the ServerAdmin to setup 4 seperate list (columns) with I think 16 different GameTypes in all Totaling 1024 maps. Each separate GameType has a PreFix ie; "DM","CTF","AS" etc and each CustomPreFix (GameType) can have specific Mutators/Settings applied to them.
hope I havent lost ya yet lol.

now the draw backs with the MapVoteLa13 as well as DPL system's that I personally find frustrating is that it uses the basic Maptypes for all 16 Gametypes; these being DM-,CTF-,TDM,DOM,AS which means that I can-not rename maps to say SLV-MapName (flying Rockets) or SN-MapName (sniper) etc and set a Custom Prefix 'SLV' or 'SN' within MapVoteLa13 or DPL :\ to reflect that I would like to load ONLY these Maps into This Column.
So the effect of which is I either enter manually into the Mapvotela.ini each individual map for each of the 16 Gametypes and run out of space or use a std PreFix for each corresponding Gametype and end up doubling the maps into each respective column.
for example if I have 3 GameTypes 'DM','CTF' & 'SLV' , I configure MapVoteLA13 & set prefixes for 'DM','CTF' and 'SLV' which use the Actual Prefixes 'DM' , 'CTF', 'CTF' lol.
so I have 100 DM Maps & 100 CTF Maps, But my Mapvote after configuration = 100 DM Maps + 100 CTF Maps + 100 SLV Maps (which are the 100 CTF ones)= 300 Maps. now you'd think I could just setup mapvote SLV column only to load 'SLV' Maps , Which I can. But now the CTF Column is loaded with all the SLV maps as well so there's no winning either way in this respect and unfortunately you will run out of room (hit the 1024 map limit) in no time.
yes I know its not really the place to post this information but Iam giving you a run down on the pro's/Cons of these system's before finally getting to my point at some stage.
so to sum it up MapVoteLA13 allows players to vote for 1 of 16 GameTypes through a menu Which will upon loading of the Map add specffic Mutators to that Prefix / Gametype.
not only that you can also add any of the settings for gameSpeed, botDifficulty, time , MinPlayers etc all for each individual GameType.
However it was soon discovered that certain GameTypes didn't function with Certain ServerActors! this is True with 'RA' (Rocket Arena) and Pure7G (Protection) where by the PlayerPawn.Spawn actor conflicts and although the 'RA' Menu will fucntion you will never actually get to spawn into the map or play a round unless you disable Pure7G. down side of course is that you could not disable Pure7g for just that Gametype... Henceforth Mr CR@TOS conceived the DynamicPackageLoader Which Works Hand n Hand with MapVoteLA13 and apart from a small problem in relations to Virtual Prefixes it manages to enable/disable Actors/Packages for each GameType which was also Advantageous in the sense that a Player would not have to download Every Serverpackage for every GameType to play a round of DM-Deck16][ lol.
*And this almost worked a treat.... except for the fact that 'RA' is not a standard PREFIX. DPL could not recognise the 'RA-MapName' or 'SLV-MapName' as it was actually looking for 'DM-Mapname' & 'CTF-MapName' instead and so the whole thing flopped end of Story.
Right that is not to say that someone could not .ucc decompile these mods and make a few adjustments to fix these minor issues however and one such fellow attempted but failed to end his code appropriately and I was privy to 10,000 Access-None errors in my log's :\
As well as it not actually performing the simple task of disabling Pure server Actor and Loading the 'RA' game up.
I am Very Greatful however that he tried though. cudos Bilbo for that

ok so after this small essay I have a couple of requests that you may be able to fullfill hopefully.
first one in respect medToggle , is there a way of assigning GameTypes/Mutators to certain Maps so if i wanted SmartCTF for CTF maps but not for DM Maps.
an example from MapvoteLA13:
CustomGameConfig[0]=(bEnabled=False,GameClass="EUTSource.EUTDeathMatchPlus",NewPrefix="DM",Mutators="AntiTweakV42.AntiTweak,UDamageFix.UDamageFixMut,WhoPushedMe.WhoPushedMe,HumiliationV2.HumiliationMutator,PubliciseScore.PubliciseScore,Resurrector.MutResurrection,AKAv6KLog.AKAv6KLog",Settings="MinPlayers=2,bMegaSpeed=False,GameSpeed=1.05,AirControl=.35")
and for CTF I use:
CustomGameConfig[3]=(bEnabled=True,GameClass="EUTSource.SmartCTFGame",NewPrefix="CTF",Mutators="AntiTweakV42.AntiTweak,UDamageFix.UDamageFixMut,WhoPushedMe.WhoPushedMe,ZeroPingPlus103.ZeroPing,HumiliationV2.HumiliationMutator,PubliciseScore.PubliciseScore,Resurrector.MutResurrection,AKAv6KLog.AKAv6KLog",Settings="MinPlayers=2,bMegaSpeed=True,GameSpeed=1.05,AirControl=.65")

Basically gives you an Idea.
Secondly regarding your nifty little MedMutatoreditInstall110 Application

could you perhaps incorporate MapVoteLA13.ini editing through there as well?
and Finally if you even understood a word I was saying in the essay above.If you have the Time / energy and/or inclination would you be able to fix the invalid PREFIX issue's in MapVoteLa13/DPL ??? ...
thanks for helping to keep ut99 alive and I hope at the least that I have given you some new idea's for any future projects that you are working on . If you need a beta Tester for anything just flick me an email and I'll be happy to help

Best Regards
[BFM]