This is a mod to protect your players from being killed the second they spawn in a map.
- You can see that a player is protected because they are surrounded by a teleporter animation, with 5 choices of color.
- You can set two durations of protection, the first duration is 100% protection, the second duration is protection until the player either fires or switches weapons.
- You can have the offending player incur a health penalty.
- Works for all game modes, including DeathMatch.
- There are a few other options as well.
Edited: Version 506 is now the latest.
Download here:
http://www.birdieman.com/downloads/CCProtector506.zipMany thanks to Dr. SiN and TheCatcher for doing the original versions of this mod. The reason I did a version was that while using version 30 on my server I noticed that the players with no team color were not spawn protected, so this got me into trying to fix that. My updates are:
- protects ALL players, not just players with a team color.
- charging the impact hammer counts as using a weapon.
- added option as to whether the translocator counts as a weapon or not.
- a charged hammer is considered a weapon.
- other minor fixes.
TheCatcher still has an active site at
http://catchersctf.ohnosoftware.com/forum/default.asp