CTFFlag DM-Unit.CTFFlag0 - Accessed None s ?

Started by Hook, May 02, 2012, 01:38 PM

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Hook

Just a note Helen...
In some of your maps where you have those flags like DM-Unit my logs show a ton of Accessed Nones.
My last log had 54.5 MB of them logged for 1 game in DM-Unit alone.
Is there anyway you could remedy this?

Excerpt from log...
CTFFlag DM-Unit.CTFFlag0 (Function Botpack.CTFFlag.home.Timer:0011) Accessed None
CTFFlag DM-Unit.CTFFlag0 (Function Botpack.CTFFlag.SendHome:00A1) Accessed None
CTFFlag DM-Unit.CTFFlag0 (Function Botpack.CTFFlag.SendHome:00B2) Accessed None
CTFFlag DM-Unit.CTFFlag0 (Function Botpack.CTFFlag.home.Timer:004E) Accessed None
CTFFlag DM-Unit.CTFFlag1 (Function Botpack.CTFFlag.home.Timer:0011) Accessed None
CTFFlag DM-Unit.CTFFlag1 (Function Botpack.CTFFlag.SendHome:00A1) Accessed None
CTFFlag DM-Unit.CTFFlag1 (Function Botpack.CTFFlag.SendHome:00B2) Accessed None
CTFFlag DM-Unit.CTFFlag1 (Function Botpack.CTFFlag.home.Timer:004E) Accessed None
CTFFlag DM-Unit.CTFFlag2 (Function Botpack.CTFFlag.home.Timer:0011) Accessed None
CTFFlag DM-Unit.CTFFlag2 (Function Botpack.CTFFlag.SendHome:00A1) Accessed None
CTFFlag DM-Unit.CTFFlag2 (Function Botpack.CTFFlag.SendHome:00B2) Accessed None
CTFFlag DM-Unit.CTFFlag2 (Function Botpack.CTFFlag.home.Timer:004E) Accessed None
CTFFlag DM-Unit.CTFFlag3 (Function Botpack.CTFFlag.home.Timer:0011) Accessed None
CTFFlag DM-Unit.CTFFlag3 (Function Botpack.CTFFlag.SendHome:00A1) Accessed None
CTFFlag DM-Unit.CTFFlag3 (Function Botpack.CTFFlag.SendHome:00B2) Accessed None
CTFFlag DM-Unit.CTFFlag3 (Function Botpack.CTFFlag.home.Timer:004E) Accessed None
CTFFlag DM-Unit.CTFFlag4 (Function Botpack.CTFFlag.home.Timer:0011) Accessed None

etc. etc. etc.
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Helen

Wow, I did not know it did that. There won't be a resolution for that map. Luckily I have another version, which is the same map, but with the flags removed.

File:
//www.birdieman.com/downloads/dm-unit][.zip

Info Page (with download too)
http://www.birdieman.com/utunit.htm
One of the Scriveners.

StivBators

Many years ago when I had a server I was getting accessed none logs. There was a server setting to stop logging those, I'm pretty sure.

Hook

Helen: OH - so the only difference between DM-Unit and DM-UnitII is that DM-UnitII doesn't have those flags?
I have Both on my server. :(

StivBators: there probably is a way somehow to keep it from logging.
I will take a look around, and also if anybody here sees an answer - let me know.
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StivBators

#4
Well, I found this online:

"Well, you can suppress all the warnings and errors, by putting these 2 lines in the [Core.System]
section of you UnrealTournament.ini file:

Suppress=Warning
Suppress=ScriptWarning

However just hiding the errors, does not fix what is causing them... "    
     Pretty sure this is what I did. I wasn't trying to fix anything, just trying to stop the huge log files. I had a simple low grav, run-n-gun,sniper only server. I think it only happend on one popular map, or else I would've removed the map. My memory is fuzzeh tho   :-[

Helen

Correct Unit
Quote from: 383F3F3B3435362968500Helen: OH - so the only difference between DM-Unit and DM-UnitII is that DM-UnitII doesn't have those flags?
I have Both on my server. Sad

Mark & Quote my good man  :)
No structural differences between Unit and Unit][. Unit][ has all the fake flags taken out, and it has DOM points and 2 real flags in it, if you change the prefix. So take DM-Unit out of the list.

Quote from: 0325203522123535500Many years ago when I had a server I was getting accessed none logs. There was a server setting to stop logging those, I'm pretty sure. 

Good to know but I'll keep mine on to be aware of errors.
One of the Scriveners.

Hermskii

Dang! Me too on my servers I think. I have to take this map off 3 servers now. Shucks.
~Peace~

Hermskii

Hook

I really like the map - so Keep UnitII and also UnitDark - good, fun maps! ;)
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Helen

Doesn't  UnitDark have all those flags? I can't remember, that was 10 years ago lol. Um, I'll look, tomorrow, going to bed now.
One of the Scriveners.

Hook

Hmmm, I am not sure either - but the Dark one is Fun!
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