Thanks for the finds!
CodeX wrote on Jan 9
th, 2015 at 7:06am:
DM-VengadorV.unr near the red flag (see pic):
Players can fall into the wall when jumping on the slope from above.
A known bug by the regulars lol. I remember this map was a nightmare as far as solid walls not doing their job. A hole would appear, I'd fix it, but after compile another one would appear, grrrr. It's in the back of my mind to fix one day.
CodeX wrote on Jan 9
th, 2015 at 7:06am:
DM-MiseryTE.unr:
The sky flickers rapidly in multiplayer games and it seems the lightning effect doesn't work properly there.
I guess I do notice the rapid lighting, you think that is a bug? Or just something that could be done better? Thank you for the suggestions on using Timer() and PostNetBeginPlay(), I never really thought to use code to affect lighting, sounds like a good idea.
CodeX wrote on Jan 9
th, 2015 at 7:06am:
Also I noticed that the two maps have low gravity (singleplayer) and in MiseryTE I flew to the sky and was stuck there. Did you make the maps for low-grav gameplay or are there other reasons for this?
The versions that I spend a lot of time on will only work properly on the server, that way the server has something unique to offer, and hopefully gets more traffic.
I do email the authors first for permission, but less than half respond because most of the readmes are more than 10 years old, the emails are probably not in use anymore.
Which reminds me, I need to email the DM-Magma author