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Normal Topic the splashes - bubbles, donkey kong, pacman, matrix, etc. (Read 4002 times)
Helen
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the splashes - bubbles, donkey kong, pacman, matrix, etc.
Dec 5th, 2014 at 3:03am
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These splashes will be getting some tweaks. Their positional changes are mostly done in PostRender(). The problem with this twofold:
A. Can be jerky
B. Speeds can be twice as fast as intended on some operating systems.

I will be moving the code to Timer().

I have finished one already, the matrix one. It did need the above changes, plus I redid the logic that was specific to it. It is now way, way smoother than it was.
« Last Edit: Dec 7th, 2014 at 7:33pm by Helen »  

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Re: the various splashes - bubbles, donkey kong, pacman, matrix, etc.
Reply #1 - Dec 5th, 2014 at 3:46am
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Here tis looks like 8 bit texture.
  

Shot0052.jpg ( 186 KB | Downloads )
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Helen
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Re: the various splashes - bubbles, donkey kong, pacman, matrix, etc.
Reply #2 - Dec 5th, 2014 at 4:28am
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Here's what it is supposed to look like!

Well let's go through the checklist. We have the same screen resolution. You said you had high World Texture Detail? How about what is your:
Color Depth, 16 or 32 bit?
Video Driver, OpenGL or D3D?

Actually, this reminds me of a problem I had with the game intro splash another post. I'll just copy that fix here:

[OpenGLDrv.OpenGLRenderDevice]
UseS3TC=True

(that's in the your UnrealTournament.ini file)

Let me know how it goes.

  

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Re: the various splashes - bubbles, donkey kong, pacman, matrix, etc.
Reply #3 - Dec 5th, 2014 at 4:56pm
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These are really, really c0ol i might add, definitly a nice touch! I've had some go quite fast before as well, mostly the bubbles, i was inside a VM with a Virtual GPU & CPU tho, so that might account for it, what font is being used on the Matrix code?  Huh If you know the font name is it also fixed width?
  

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Helen
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Re: the various splashes - bubbles, donkey kong, pacman, matrix, etc.
Reply #4 - Dec 5th, 2014 at 5:40pm
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The font is fixed width yes, it is Courier New, size 14. I don't think it is the greatest looking font but I needed something fixed width to make life easier when making the texture.

I'm going to change the coding to be based on a 256x256 tetxure. There won't be as much variety but I can't have everybody trying to tweak their settings just to see the matrix properly.
  

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Helen
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Re: the splashes - bubbles, donkey kong, pacman, matrix, etc.
Reply #5 - Dec 7th, 2014 at 7:36pm
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Updated.

A. Matrix splash and banner splash now have 256 sized textures, so they look good for everyone.

B. All splashes now timer based.

C. Fixed bug where top left messages in the game were staying too long.
  

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