Hi
I saw you it's easy with the UT skins.
You could may be time to do that ?
I would like for Halloween and Christmas a mode that force skins by team.
One fore blue team one other for red team. And if possible ... that make compatible with the new models skins.
Can be also compatible 4Team if it does not require too much work.
I think that may be possible, I'll look into it more on the weekend.
nice :)
I played with this a bit tonight, I know I can get it to work. Can you post me one of the skins you want to use (ore more than one if you want), so I can use it as a working example.
one side http://www.ut-files.com/index.php?dir=Skins/SkinsU/&file=urbyv3.zip
and the second http://www.ut-files.com/index.php?dir=Skins/SkinsG/&file=graveandnevermorev2.zip
I've seen those 2 before. Just skimmed the textures files, someone set them for 2 team colors, basic red & blue, but didn't actually put team colors on the appropriate textures.
Bad form, that.
I may take a stab at it this weekend.
Quote from: 4556494C4752494E53200I've seen those 2 before. Just skimmed the textures files, someone set them for 2 team colors, basic red & blue, but didn't actually put team colors on the appropriate textures.
Bad form, that.
I may take a stab at it this weekend.
I just checked these skins out. No colors at all. That or the int files are set up incorrectly. Not a good example to use medor!
Quote from: 2B2E2723244A0Quote from: 4556494C4752494E53200I've seen those 2 before. Just skimmed the textures files, someone set them for 2 team colors, basic red & blue, but didn't actually put team colors on the appropriate textures.
Bad form, that.
I may take a stab at it this weekend.
I just checked these skins out. No colors at all. That or the int files are set up incorrectly. Not a good example to use medor!
Unless I misread his initial post, he's requesting somebody give them team colors.
Quote from: 7E76777C617E76777C61130Hi
I saw you it's easy with the UT skins.
You could may be time to do that ?
I would like for Halloween and Christmas a mode that force skins by team.
One fore blue team one other for red team. And if possible ... that make compatible with the new models skins.
Can be also compatible 4Team if it does not require too much work.
I think I need to be more clear what you need. I'm starting to think you want to swap a player's model too, not just the skin. For example, if a player joins and they are a Male Soldier, do you want that to be switched to Grave?
Yes like in the mode DefaultSkin :)
for example, reds are automatically with grave skin and blue automatically with urbyv3 skin.
That's not as easy to cover. There are going to be two problems.
A. Basically you can't have BalanceTeams=true. I would try my best to balance the teams at the start of the game. But if players switch teams on their own, the teams won't be balanced.
B. If a player changes teams on their own, I wouldn't be able to change their model. So you would have to make sure all your models have at least two color skins so that at least the model has the proper color.
Do you still want me to try?
OK That would do nicely :)
bNoTeamChanges=True,BalanceTeams=False
Ok the mutator is attached. I also included my ini I used, that should give you an idea of how to use it.
To find out what values you need to set for a model, do this.
A. Open UT, and go to your player setup
B. Set up your player to match the Class, Skin, Face and Voice you want to use for one of your models.
C. Close UT
D. Open your UnrealTournament/System/User.ini
Right at the top in the [DefaultPlayer] section, you can see what values you need.
There are only two lines in the example, but you can go up to four, like
mModel[0]= ... (red team values)
mModel[1]= ... (blue team values)
mModel[2]= ... (green team values)
mModel[3]= ... (gold team values)
You do NOT have to add a ServerPackages line.
Any troubles let me know.
[edit]I wasn't able to test if I balanced the teams properly, because I was the only human, but it should work.
I kinda wanted to setup something similar as UT already does do this, after a fashion, by itself.
Often I've noted that certain models in high memory situations will alter to other models all by themselves. It was due to this happening a lot that led me to first figure out how to skin the Sktrooper model. Lots of Male Soldiers were turning to Sktroopers but keeping their own skins...
...which looked really weird.
That's how I got KING...
(http://pics.livejournal.com/evilgrins/pic/00bw593c.png)
...that one in the middle there.
Cool thank you I'll test it soon on this server for halowine and christmas.
(http://cache.www.gametracker.com/server_info/178.32.72.49:7777/b_560_95_1.png) (http://www.gametracker.com/server_info/178.32.72.49:7777/)
??
StartMutator: medorTeamModelSwitch001.medorTeamModelSwitch
ReadToken: Bad quoted string
[medorTeamModelSwitch001.medorTeamModelSwitch]
bLogInfo=true
mModel[0]=(myClass="GraveNevermore.GraveNevermore
",skin="GraveNevermoreSkins.Grav",face="GraveNevermore.Nevermore",voice="ZrtSoundz.ZrtSoundz")
mModel[1]=(myClass="Urby.Urby",skin="UrbySkins.Urby",face="UrbySkins.Face",voice="ZrtSoundz.ZrtSoundz")
I tried your lines and it works for me. The only difference is that your mModel[0] is taking up two lines. Make sure each team is all on one line like this.
[medorTeamModelSwitch001.medorTeamModelSwitch]
bLogInfo=true
mModel[0]=(myClass="GraveNevermore.GraveNevermore",skin="GraveNevermoreSkins.Grav",face="GraveNevermore.Nevermore",voice="ZrtSoundz.ZrtSoundz")
mModel[1]=(myClass="Urby.Urby",skin="UrbySkins.Urby",face="UrbySkins.Face",voice="ZrtSoundz.ZrtSoundz")
If that doesn't work, tell me how you are running it/starting it/joining the game.
I was too tired last night :-/
Work online :D Really nice work thank you for all that.
To simplify installation for future other server admin.
Can you apply that to for bots ?
Quote from: 2C24252E332C24252E33410I was too tired last night :-/
Work online :D Really nice work thank you for all that.
To simplify installation for future other server admin.
Can you apply that to for bots ?
Doing the bots would be much more difficult, so no, you'll just have to do the work :(
[edit]P.S., you can set bLogInfo=false now that it's working. bLogInfo just tells it to add extra messages to the log, which you don't need.
QuoteP.S., you can set bLogInfo=false now that it's working. bLogInfo just tells it to add extra messages to the log, which you don't need.
Down
Quote from: 575F5E5548575F5E55483A0QuoteP.S., you can set bLogInfo=false now that it's working. bLogInfo just tells it to add extra messages to the log, which you don't need.
Down
Hopefully you mean "Done"? Down is bad lol.
;D yes done
I'm going to upload it on my utfiles if you are in agreement do you whant to do a readme.
//=============================================================================
// medorTeamModelSwitch | by Helen | 20111001| www.birdieman.com/forum
//=============================================================================
// Created by request. Medor wishes to enforce a model by team onto the players
//=============================================================================
work with normal and custom models
For custom ned BP1 BP4 and AdvancedModelSupport
http://unrealtournament.99.free.fr/utfiles/index.php?dir=ServerSide_Mods/&file=UTBonusPacks_ManualInstall.rar
http://unrealtournament.99.free.fr/utfiles/index.php?dir=Mods/&file=UT-AdvancedModelSupport-110.rar
To find out what values you need to set for a model, do this.
A. Open UT, and go to your player setup
B. Set up your player to match the Class, Skin, Face and Voice you want to use for one of your models.
C. Close UT
D. Open your UnrealTournament/System/User.ini
Right at the top in the [DefaultPlayer] section, you can see what values you need.
There are only two lines in the example, but you can go up to four, like
mModel[0]= ... (red team values)
mModel[1]= ... (blue team values)
mModel[2]= ... (green team values)
mModel[3]= ... (gold team values)
You do NOT have to add a ServerPackages lin
Exemple:
[medorTeamModelSwitch001.medorTeamModelSwitch]
bLogInfo=false
mModel[0]=(myClass="GraveNevermore.GraveNevermore",skin="GraveNevermoreSkins.Grav",face="GraveNevermore.Nevermore",voice="ZrtSoundz.ZrtSoundz")
mModel[1]=(myClass="Urby.Urby",skin="UrbySkins.Urby",face="UrbySkins.Face",voice="ZrtSoundz.ZrtSoundz")
Sure go ahead. You have to mention these too though:
bNoTeamChanges=True
BalanceTeams=False
Also mention that BalanceTeams false is only telling UT not to do the balancing, the mutator instead will do the balancing.
OK
Shouldn't it be the 'HelenTeamModelSwitch'?
nah it's a throwaway.
medor - add all of the instructions into a readme file.
That would be cool. ;)
Quote from: 666161656A6B6877360E0medor - add all of the instructions into a readme file.
That would be cool. ;)
http://unrealtournament.99.free.fr/utfiles/index.php?dir=Mods/&file=medorTeamModelSwitch.rar
Bump ;D
what can be wrong here
Bringing Level DM-Deck16][.MyLevel up for play (100)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.DeathMatchPlus?mutator=MapVoteULv2_3.BDBMapVote
Base Mutator is DM-Deck16][.DMMutator0
Mutators MapVoteULv2_3.BDBMapVote
Add mutator MapVoteULv2_3.BDBMapVote
Execute default Setting: MaxTeams=2. Property: MaxTeams. Value: 2
StartMutator: TeamModelSwitch001.medorTeamModelSwitch
Failed to load "TeamModelSwitch001": Can't find file for package "TeamModelSwitch001"..
Failed to load "Class TeamModelSwitch001.medorTeamModelSwitch": Can't find file for package "TeamModelSwitch001"..
Starting Actor/Mutator FAILED. Could not DynamicLoadObject: TeamModelSwitch001.medorTeamModelSwitch
Execute Setting: Maxplayers=16. Property: Maxplayers. Value: 16
If you are trying to rename it, some parts you can rename, others you cannot. I have attached what you need if you want it called TeamModelSwitch001.u
I'v not try to change something
I going to try this new ; maybe this is from newnet when i put it in allow list
PlayerPacks[0]=VA
PlayerPacks[1]=AdvancedModelSupport
PlayerPacks[2]=medorTeamModelSwitch001
ok, somewhere you have the string "TeamModelSwitch001" and it should be "medorTeamModelSwitch001".
Nothing to do this is a VA newnet side
Is this your server? How do you include the mutators?
StartMutator: TeamModelSwitch001.medorTeamModelSwitch
Failed to load "TeamModelSwitch001": Can't find file for package "TeamModelSwitch001"
Somewhere is saying the mutator is called "TeamModelSwitch001".
yes it's mine unreal://77.135.96.69:6777
it work No newnet but i can't make it work with my newnet BP and VA
VA work fine so it's right set
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
ServerPackages=SkeletalCharsFix313
ServerPackages=nalifix
ServerPackages=cowfix
ServerPackages=SoldierSkins_Asp
ServerPackages=AdvancedModelSupport
ServerPackages=BP1H91
ServerPackages=BP4H91
ServerPackages=VAH91
ServerPackages=VAData
ServerActors=VAH91.VAServer
[fnn91.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=AdvancedModelSupport
PlayerPacks[2]=medorTeamModelSwitch001
PlayerPacks[3]=TeamModelSwitch001
There ask for this "TeamModelSwitch001" because i have try to add in accept lines newnet this name.
ForceModels=1
var localized config byte ForceModels; // 0 = Disallow, 1 = Client Selectable, 2 = Force
I need to no more test for found what wrong
it's a no custom skin SoldierSkins_Asp
(https://ic.pics.livejournal.com/evilgrins/3189901/2246222/2246222_original.png)
So you removed this line, right?
PlayerPacks[3]=TeamModelSwitch001
Because there is no such thing as TeamModelSwitch001
yes
maybe there a conflict with VA
not make new test for the moment