I have updated my medMunition mutator so that you can choose a few things:
- The color of projectiles from the Bio Rifle.
- The color of projectiles from the Blue Gun.
- The color of projectiles from the Flak Gun.
- The color of projectiles from the Shock Rifle.
- The sound of the right-click for the Shock Rifle.
(Caveat: your settings will be ignored for team games, these settings are just for DM).
There are two ways you can set your preferences.
METHOD 1: Set some keybinds:
In order for these keybinds to work in-game, you need to have picked up the weapon whose preference you are trying to change. If your keybind works, you will get a message telling you the new setting. Ok here are the keybinds, the keys I use here are just for example, you can use what you want. You do this in system/user.ini
- I=medMunitionToggleShockAltSound
- O=medMunitionToggleShockColor
- P=medMunitionToggleBlueGunColor
- U=medMunitionToggleBioColor
Then join the game, pick up one of the above 3 weapons, and press your keybind. If it works you'll get a message.
METHOD 2: Edit the config file directly:
- Connect to either the mountain or island server.
- Pick up either a Bio Rifle, Blue Gun, or Shock Rifle, it doesn't matter which one.
- Quit and close UT.
- Go to your UT's system folder, and open a file called medMunitionConfig.ini
The contents should initially look like this:
[medMunitionConfig008.medMunitionConfig]
useMySettings=False
useMedMunitionCross=False
bioColorMode=2
flakColorMode=3
pulseColorMode=1
pulseCrosshairMatch=False
rezzerColorMode=0
ripperColorMode=3
rocketColorMode=0
shockColorMode=0
shockAltSoundMode=1
saved=True
readmeUseMySettings=choices: (true,false). True means your settings will be used. False means the server settings will be used. (Note, for team games, your settings will be ignored).
readmeColorMode=choices: (0,1,2,3). 0=red, 1=blue, 2=green, 3=gold
readmeCrosshairMode=(only works if you are using medMunitionCross000.utx) choices: (true,false). True means change the crosshair color based on the gun color.
readmeShockAltSoundMode=choices: (0,1). 0=off,1=on
readmeKeybindTip=Here are some keybinds you can set. Their name should be self-explanatory as to what they do. In order for these keybinds to work in-game, you need to have picked up the weapon. If it works you will get a message telling you the new setting.
readmeKeybind1=medMunitionToggleBioColor
readmeKeybind2=medMunitionToggleFlakColor
readmeKeybind3=medMunitionTogglePulseColor
readmeKeybind4=medMunitionTogglePulseCrosshairMatch
readmeKeybind5=medMunitionToggleShockColor
readmeKeybind6=medMunitionToggleShockAltSound
readmeSaved=internal use, do not change this value.
The ones that you can change are:
- useMySettings
- bioColorMode
- flakColorMode
- pulseColorMode
- shockColorMode
- shockAltSoundMode
The ones that start with 'readme' are just helpers to remind you what values you can set for each setting.
Ok, if you want your settings to be used, you need
useMySettings=true
Then you can play with setting values for the other three. I think the readme is pretty clear what values do what.
===================================
Ok that's it.
Any questions, let me know.
I added keybinds so you can cycle through your preferences, please see the first post for updated instructions.
If you had previously set some preferences, sorry, you will have to reset them. Should be easy though now with the keybinds.
With my great love of editing weapons and monsters on certain maps, a ways back I found the MH4ever.u which has 4 different shockrifles in it.
Each 1 uses a different color and its projectiles are twice as strong as a normal shockrifle, though nowhere close to an instagib.
I gave those projectiles to monsters on this map:
http://www.mediafire.com/file/nagkmzyd85twyat/MH-EG-DARKFOREST_AMW.zip
very cool !
Quote from: 3B3E3733345A0I have done an update, so if you were using the color preferences, you have to open the medMunitionConfig.ini file, and move your previous settings into the [medMunitionConfig007.medMunitionConfig] section. If you need help, let me know.
I don't know if it is related, but after the change, I am getting this glitch, where it seems that your alternate hud (I don't have it enabled) tries to overlap the original for a second. I wish I could take a screenshot, but it happens too fast.
Quote from: 7955565E7D53543A0I don't know if it is related...
It shouldn't be, the crosshair code is in medMunition and medMunitionConfig, which were changed for this update, while the alternate HUD is in medHUD, which I did not touch. But I'll look tonight at medHUD for a bit to see how that could be possible.
[edit]I would need to see a screenshot of what you see.
[edit]I would need to see a screenshot of what you see.[/quote]
I tried to take the shot Helen, I was prepared for it, but it was too fast, blink of an eye fast. Well, right now I finished playing from Atropos to Cityzen, and I only got the glitch on the last map with the enforcer. Does not look like the alternate hud though, now that I saw it again. A rectangle replaces the weapon for a second, then the weapon comes back normal. Anyway, it does not seem to affect gameplay much. I'll check the log again to see if there is something there.
Quote from: 1C30333B1836315F0I only got the glitch on the last map with the enforcer. Does not look like the alternate hud though, now that I saw it again. A rectangle replaces the weapon for a second, then the weapon comes back normal.
I had the same thing happening, it had something to do with the 469 settings. I had to turn off shader type in open GL
also found out that if I don't install 469A before 469B I'll get all kinds of problems
Quote from: 65664E4E45210
I had the same thing happening, it had something to do with the 469 settings. I had to turn off shader type in open GL
also found out that if I don't install 469A before 469B I'll get all kinds of problems
Thanks, will try it next time. Wow, I was kind of beginning to like that shader, but I can do fine without it. ;D
EDIT: The rectangle appeared once tonight while playing the Unit map. Looks like it is something in the OpenGL. It is not the shader though, I had it disabled.
I did notice that the ZRangeHack was set to FALSE, and I always have it on TRUE. That setting prevents the weapons from appearing over the hud. This rectangle issue only occurs online, will have to check if it appears while playing other servers.
EDIT2:
Yes, apparently it was the ZRangeHack set to FALSE. Just finished playing from Empowered to Gris without trouble.EDIT3: No, it was not the ZRangeHack. I finally managed to take a screenshot. It is when you pick up the second enforcer. For a second, this is what you get. The thing is, this only happens to me online.
EDIT4:I have just finished playing 2 matches on another server, and did not have this issue.
Hi Helen, don't know if you saw the previous post, I edited it many times cause I don't know the rules here about double posting, I know that ut99 forum discourages it. It may go unnoticed because of that. Summarizing, when a second enforcer is picked up, a rectangle appears for a second where the weapon should be, then it appears normal. The picture is attached above. So far this only occurs when playing in your server. And I started seeing this after the medMunition modification.
I did notice that edits don't email me, but I did see that you had edited it yesterday, but it is so hot here that I am not going to concentrate on anything until this heat wave passes! The next 2 days are forecast to be 38°C, and I do not have air conditioning. I'm hanging out in the cellar.
Quote from: 00050C080F610I did notice that edits don't email me, but I did see that you had edited it yesterday, but it is so hot here that I am not going to concentrate on anything until this heat wave passes! The next 2 days are forecast to be 38°C, and I do not have air conditioning. I'm hanging out in the cellar.
Wow, poor Helen :o, try to keep hydrated as much as you can. That temperature is way higher than here.
I have the same problem only with the patch, and only on helens server that I can tell.
Quote from: 60634B4B40240I have the same problem only with the patch, and only on helens server that I can tell.
Ok, so it is a patch thing...oh boy... :-/
There could be a renderer setting for that...it is not the shader though, I disabled it, and it is still there.
No, I was wrong. I have 3 games installed 436, 469a, 469b ,and all of them do it only on helens server.
Edit: I went back with 436 direct 3D and still have that problem. Don't remember having that problem until recently?
Quote from: 00032B2B20440No, I was wrong. I have 3 games installed 436, 469a, 469b ,and all of them do it only on helens server.
Edit: I went back with 436 direct 3D and still have that problem. Don't remember having that problem until recently?
Ok, so not a patch thing, nor renderer. And did you have the problem before the medMunition update? Are others having the problem also?
So, I decided to test and start a match with the 436 version, and yes, I can confirm I still got the square. That is a version with absolutely everything default, even the maps, I use it mainly for testing. Now, why are Hostile and I getting the same glitch, even with different Windows versions, but Helen does not? :-?
EDIT: Java confirmed me just now that he also gets the square.
I remember you telling me you got it with double enforcer, and I had double enforcers a couple of times tonight on the server, so I was purposely changing to it and away from it, and I did not get that square... weird.
Quote from: 3E3B3236315F0I remember you telling me you got it with double enforcer, and I had double enforcers a couple of times tonight on the server, so I was purposely changing to it and away from it, and I did not get that square... weird.
Just thinking a bit...could there be a modified setting that is common to D3D and OpenGL? The 436 I use for testing, GOTY edition, has everything default, even the renderers, and I still get the glitch.
Ok, I finally could reproduce this. I play with weapon hand hidden. But for testing I tried right-handed. And I got the issue a few times. So now I can try to figure it out.
Quote from: 6560696D6A040Ok, I finally could reproduce this. I play with weapon hand hidden. But for testing I tried right-handed. And I got the issue a few times. So now I can try to figure it out.
Awesome!!! :) Meanwhile, you know what? A lot of players are recommending the weapon hand hidden, so I may start practicing a bit with it. It's just that I love to see the weapons. ;D
Ok, somewhere between 95% and 99% fixed. I think. Try it out.
Quote from: 3B3E3733345A0Ok, somewhere between 95% and 99% fixed. I think. Try it out.
Thanks Helen. Have I told you that you rock? 8-) Will test it tonight, I hope.
I had gotten so used to the bugs being caused by the new 469 version, that I didn't take it seriously enough. I'm glad you persisted with it, it was an ugly bug, I'm happy it is (mostly) gone.