Log: Bringing Level DM-Fade.MyLevel up for play (0)... ScriptLog: InitGame: ?Game=BotPack.DeathMatchPlus?Mutator=?Name=StivBators?Class=BotPack.TFemale2?team=255?skin=SGirlSkins.fwar?Face=SGirlSkins.Cathode?OverrideClass=?Voice=BotPack.VoiceFemaleOne ScriptLog: Base Mutator is DM-Fade.DMMutator0 ScriptLog: Warning: DM-Fade.Mover1 is BumpOpenTimed. Bots don't understand this well - use StandOpenTimed instead! Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 255 ScriptLog: Login: StivBators Log: check 9884 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10426 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 9050 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10360 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 5866 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 8394 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10330 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10682 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 15738 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 8106 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 8260 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10042 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 12634 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 11898 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 6250 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 18234 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 15034 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 12378 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 13754 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 15578 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10362 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 14138 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10682 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10266 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 17786 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 19578 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 21338 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 15450 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 12346 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 14650 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 13946 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 15546 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 13690 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 7722 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 29370 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 13434 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 13530 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 13370 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 20858 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 13114 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 12890 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 7786 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 12282 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 15290 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 10926 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 14106 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 11642 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 6634 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 17338 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 18554 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 15290 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 8058 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: check 17882 Log: id==0 - pass Log: Sound->Handle - pass Log: Data.Unload - pass Log: Possessed PlayerPawn: TFemale2 DM-Fade.TFemale1 Init: Initialized moving brush tracker for Level DM-Fade.MyLevel Critical: appError called: Critical: Invalid music format in Music DM-Fade.MyLevel Critical: Windows GetLastError: The operation completed successfully. (0) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioSubsystem::ShutdownAfterError Log: DirectDraw End Mode Exit: UD3D9RenderDevice::ShutdownAfterError Critical: UALAudioSubsystem::RegisterMusic Critical: UALAudioSubsystem::Update Critical: UGameEngine::Draw Critical: UWindowsViewport::Repaint Critical: UWindowsClient::Tick Critical: ClientTick Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 07/14/13 18:33:22